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I’ve noticed my app slows down whenever multiple users interact at the same time, almost like the server can’t keep up. It got me thinking of how smooth enter the guneon game runs even under constant action—something I’d like to achieve for my project.
What’s the best approach here? Should I start with caching and load balancing, or is upgrading the droplet resources the smarter move? And if you’ve dealt with sudden spikes in traffic, how did you keep things stable without overspending?
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Hellen Charless
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Meridias
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