Hola comunidad, estoy gestionando el almacenamiento de objetos para los archivos de actualización y assets de este cliente específico. Me he encontrado con problemas recurrentes de “Access Denied” y latencia en la distribución actual.
He estado analizando este hilo técnico sobre la configuración de permisos públicos: https://repost.aws/questions/QUFlM7O_PLQxi_OJQdBuTQUQ/minecraft-1-21-124-s3-public-access-cloudfront-issues
Mi consulta es si al migrar los buckets a DigitalOcean Spaces, la gestión de los encabezados CORS y el acceso público para archivos binarios grandes (.apk, .appxbundle) es más directa que en AWS CloudFront.
Actualmente, el despliegue de la versión 1.21.124 requiere una alta concurrencia de lecturas. En la infraestructura actual, los tiempos de respuesta del servidor (TTFB) son inestables cuando se solicitan paquetes de recursos desde dispositivos Android en regiones específicas.
Busco una configuración que permita:
Para realizar la transición a DigitalOcean, necesito confirmar si los siguientes parámetros son totalmente compatibles con la API de Spaces, tal como se menciona en el reporte de AWS anterior:
Al tratar con la actualización Minecraft 1.21.124 Bedrock Edition Android, los archivos de recursos no deben ser modificados por la compresión gzip del servidor, ya que esto corrompe la integridad del paquete en el cliente final.
Agradecería si algún administrador de sistemas que haya migrado cargas de trabajo similares (gaming backend) pudiera confirmar si Spaces maneja mejor los “Pre-signed URLs” o si es mejor dejar los archivos totalmente públicos para evitar la sobrecarga de autenticación.
Gracias de antemano.
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Heya, @lovableaquafish
DigitalOcean Spaces generally makes this type of workload much easier than AWS S3 + CloudFront. Public access is simple — you mark the Space as public and everything becomes readable over HTTPS through the CDN without IAM, OAI/OAC, or bucket policies that can cause the 403 issues you’re seeing. CORS is also easier to manage since you set it once on the Space and the CDN respects it automatically.
Performance tends to be more consistent because the Spaces CDN uses Fastly, which is excellent for large binary downloads and high concurrency. You’ll almost always see smoother TTFB in regions like SGP1 or NYC3 compared to CloudFront’s occasional cold-cache delays. HTTPS is automatic, and metadata like Content-Encoding: identity lets you safely serve .apk and other Minecraft resource files without unwanted gzip compression.
Hope that this helps!
Hi,
Spaces is S3 compatible, but much simpler when you just need fast, stable public reads for large game assets. You don’t deal with AWS public access blockers, so those random 403/404 issues usually disappear.
A Space can be made fully public with one setting, and CORS is controlled by a small JSON policy that applies immediately. Files are served as-is with no gzip or content transformations, so .apk and .appxbundle packages stay intact. The built-in CDN is automatic with HTTPS and free SSL, and you can set custom cache TTLs to avoid clients downloading outdated versions.
If your current problems are unstable TTFB and permission-related errors, Spaces is generally much more predictable.
Either NYC3 or SGP1 will work the same, so pick whichever gives you better latency.
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