I am wanting to set up and run a CraftBukkit-based Minecraft server on a droplet. I have installed Java, set up FTP access to transfer in my existing files, and have gotten the server to actually run, so things are going pretty well - but I have hit a snag.
The problem seems to be coming from the dynmap plugin. To save time in transferring the server files, I installed dynmap afresh, and I now want it to fully render the map tile images for the server's world. However, when I activate the render process, it will run for about 10-20 seconds and then the Minecraft server terminates with no error message.
I have tried this on a 2GB droplet (using 1.5GB RAM for the Bukkit server) and then later on a 4GB droplet (using 3GB for Bukkit). Both times I hit the same problem, although it did take longer for the server to "crash" when trying it on the 4GB droplet.
Am I perhaps hitting some limit with regard to CPU usage, which is in turn automatically killing the Bukkit server process?
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