Hey guys,

I looked through the community and a google search but couldn’t find quite what I am looking for.

I am trying to setup a game development and eventually a production server on DO for a multiplayer text-game I am making.

I’m not concerned about size/speed yet as I’ll just scale that as necessary. What I can’t quite figure out is how I would set this up.

The game is written in python and needs to be run, then accessed via a websocket with JS/HTML on the website. I’ve created a Django web server before (with gunicorn/nginx), so I can get some html to load, but how exactly do I also get the game to run?

Is there a better/easier way than setting this up with Django? Not looking for alternative (e.g. Flask), just different approaches with less setup requirements.

Thanks!

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