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How to get objects fly out of another object in pygame.

Posted on January 4, 2022
John 12

By John 12

John 12

I’m not sure how to get objects to fly out another object every time it is pressed. It’s just like Cookie Clicker. This is Pygame code(turtle). This is all my code so far:

import turtle

wn = turtle.Screen()
wn.title("Cake Clicker by @.......")
wn.bgpic("backg for app.gif")

wn.register_shape("cake2.gif")

cake2 = turtle.Turtle()
cake2.shape("cake2.gif")
cake2.speed(0)

clicks = 0

pen = turtle.Turtle()
pen.hideturtle()
pen.color("black")
pen.penup()
pen.goto(0, 400)
pen.write(f"Clicks: {clicks}", align="center", font=("Courier New", 32, "normal"))


def clicked(x, y):
    global clicks
    clicks += 1
    pen.clear()
    pen.write(f"Clicks: {clicks}", align="center", font=("Courier New", 32, "normal"))


cake2.onclick(clicked)

wn.mainloop()

If you could respond to me with some help or the correct code, that would be great. All I need is to have a small cake picture jump out of the larger cake in the center when it is clicked (pressed).



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Hi there,

Is there a specific tutorial that you are following? I could take a look at it and check out the prerequisites, it is possible that something is missing.

I tried running the code that you’ve provided and it is not returning any errors.

Best, Bobby

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