So, I tried to deploy a LibGDX game to my web server, and the audio doesn’t work. (LibGDX == Java code compiled to JS with GWT and the audio code is from LibGDX, so I have no idea what it’s doing but it should work).
I’d ask on the LibGDX forums (in fact I have) but the thing is, if I test my game in a local web server (using “python -m http.server 8000”), the sound works fine. If I take the same files and copy them to my DigitalOcean server, the game runs fine, but none of the sounds play.
Is there some DO/Apache/somethingelse setting I need to change to get audio to work?