By Glutch
Hello!
I have a game hosted on vercel, now i needed socket.io for multiplayer. Everything works on localhost, connected to the server on digitalocean. But it does not work when deployed to vercel even though they are talking to the same ip (on digitalocean) I suspect that localhost and digitalocean can talk to eachother since both are http. Vercel is https, so the requests might not go through? In the browser console i receive "WebSocket connection to ‘wss://123.123.123.123:3001/socket.io/?EIO=4&transport=websocket’ failed: " (No failed explanation, its just empty)
So my question is:
Help greatly appreciated ❤️, preferably some in depth guide as i am not a pro with these kind of things
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Hi there,
Indeed this sounds like a mixed content problem.
Are you running your web sockets service on a Droplet? If so, as you mentioned, it is best to use a subdomain like server.example.com and follow these steps:
server.example.com subdomain to point to your DigitalOcean server IP address.certbot as described in the tutorial above:...
location / {
proxy_pass http://localhost:3001;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
# WebSocket support
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "upgrade";
}
...
Let me know how it goes!
Best,
Bobby
Vercel don’t suport websocket client because works as serverless functions returning a bunch of code in each received request, and don’t keep connections alive (necessary for websocket works).
https://vercel.com/guides/do-vercel-serverless-functions-support-websocket-connections
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