Socket errors + possible Droplet timeout?


I’m running a multiplayer game server on a Droplet, that connects users via WebRTC. The app/game server was compiled using Nodewebkit. It runs fine, but I’m noticing a series of socket errors in my console upon the connection of a new player, after a message is sent from one of the connected players to the server (or vice versa).

Then, after about almost 12 hours exactly, I noticed my application dropped it’s connection and was wondering if there could be a built in timeout with my Droplet? Also, any input/insight into the console errors and what they might mean would be greatly appreciated!



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