By Meaghan
I’ve noticed my app slows down whenever multiple users interact at the same time, almost like the server can’t keep up. It got me thinking of how smooth enter the guneon game runs even under constant action—something I’d like to achieve for my project.
What’s the best approach here? Should I start with caching and load balancing, or is upgrading the droplet resources the smarter move? And if you’ve dealt with sudden spikes in traffic, how did you keep things stable without overspending?
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Hi Meaghan,
The best approach is to first profile where the slowdown happens. Often you can fix a lot with caching (Redis, CDN) before scaling infrastructure. If the Droplet is hitting CPU or memory limits, then upgrading or splitting traffic across multiple Droplets behind a load balancer is the way to go:
https://docs.digitalocean.com/products/networking/load-balancers/
For sudden spikes, a smaller baseline Droplet combined with caching and horizontal scaling is usually more cost-efficient than relying on a single large server. DigitalOcean’s load balancer docs are a good place to start.
- Bobby
Heya, @meaghanurchin
If your project is still small, I’d suggest starting with caching first, it often makes the biggest difference for the least effort. Then, if traffic keeps growing, introduce a load balancer before you commit to larger droplets.
Regards
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