I have a Unity game and for server side cheat protection I have written the server inside Unity. So you actually have to run a Unity game in order to start the server. I was curious about what would happen if i tried to run it on a compute server since it doesn’t have a GPU. Would it work?
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You can build unity app as a headless server that wont render any graphics.
I’m not sure about the specifics of Unity, but it would probably work. I have some doubts about the performance though.
As a weird little test project, I actually tried running DOOM on a Droplet with 1 CPU core a while back (over VNC for the graphics). It was really laggy, but ended up pretty smooth once I upped it to 2 cores.
Don’t know if that’s helpful, but it gives you a baseline of what you need to run a very simple game with 3D graphics.
It would work but it’d be extreamly slow.